One Leadenhall

Union designed and developed a comprehensive presentation App system for a luxury marketing room in the One Leadenhall building in London. As a designer, I was responsible for UX/UI for 1) Multi-media Presentation App for a large display and 2) iPad Controller to control a large screen and light up a building model. Throughout the process, I closely worked with a developer to make the experience seamless.
  • Lead Designer

    UX/UI, Design for IoT

    Brookfield Properties (London)

    Union Design

Model Controller App

As the completion date approaches, we are involved in digital and print marketing for the public.

How it Works

For this marketing room, Union’s development team built three technologies:
1) IoT: It allowed the remote control App to operate the screen and model lighting at the same time.
2) Interface: We’ve built a highly designed interface with an agile process.
3) CMS: It manages content for the App and screen. 

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Understanding the Client

Though we have developed the App for the Brookfield Properties Global team, it was the first time to design an App specifically for the London team. In order to understand their specific needs, we’ve worked on persona, joinery maps, and app maps.

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Timeline
Target Audience
Research

I conducted a survey to learn how small talk impacts individuals and plays a crucial role in the workplace. This research confirmed that a small talk assistant could be beneficial for those needing extra encouragement.

Solution
System Maps + Wireframe

I created a quick lo-fi wireframe in Figma to identify the structure and key screens of the app. I also developed a simple diagram showing front-end and back-end tasks to identify layout patterns and demonstrate how prompts are generated by AI (LLM).

Design Systems

The branding for DeskTalk was designed to be professional yet friendly, providing a sense of calm. I incorporated gradients and illustrations to represent the ideas vividly.

Final Look

Here are the six main screen types of the MVP product: 1) Onboarding 2) Home - Prompts of the Day 3) Categories 4) Bookmark, and 5) Profile.

Front-End Development

After finalizing the design on Figma, I built the front-end in Flutterflow. This process emphasized the importance of maintaining consistency in colors, type sizes, and more to ensure a seamless experience.

Front-End Dev – Key Screens

Using the visual coding tool, I developed the front end based on the sketches I created in Figma. The main key screens include 1) Onboarding 2)Conversation Prompts 3) Categories, and  4) Bookmarks.

01. Onboarding

The onboarding questions help generate personalized prompts based on users' jobs, interests, and locations.

02. Conversation Prompts

The home screen offers four daily prompts: Trending, Local Topics, Industry Topics, and For You.

03. Categories and BookMarks

Users can explore more prompts via categories and bookmark their favorite ones for later use.

Product Strategy
Business Model Canvas
The App

The Brookfield Properties presentation app is designed for marketing and leasing teams to showcase their signature properties around the world. The app is used across various devices and environments.

User Types & Use Cases

Due to the app’s diverse users across seven different countries, the client faced challenges in tracking its usage.

The Challenge

Due to the app’s diverse users across seven different countries, the client faced challenges in tracking its usage.

Information Architecture

Informed by our preliminary research, we outlined the essential data and information types that users require for app usage analysis and future marketing planning.

Low Fidelity Prototypes

Progressing to the design phase, we focused on developing quick wireframes. We crafted three essential pages: the home dashboard, location analytics, and technology usage, laying the groundwork for our prototype.

High Fidelity Prototypes

At this stage, we incorporated the client’s branding into our design, creating detailed charts and graphs for a more polished and functional prototype.

Results
  • Enabled marketing teams to track activity in key markets.
  • Contributed to optimizing the marketing team’s budgeting process.
  • Enhanced app features based on data analytics insights.
The Goals
User Groups

We identified three main target user groups – viewers, trial members, and long-term subscribers.

Information Architecture

Using the existing app and our research as a foundation, we mapped out the key journey stages. We then detailed the site architecture to visualize every step users would take.

Low Fidelity Prototype

From the information architecture, we created wireframes for the key stages, then expanded these wireframes to accommodate the needs of different types of users.

UI Elements

We enhanced the UI and brand expression by incorporating black and gold, which convey a sense of luxury.

High Fidelity Prototype
1. Onboading - Profile & Security Check
2. Shopping
3. Checkout – Plan & Date Selection
5. Profile & Settings
Presentation App

We built an interactive presentation app for desktop, iPad, and the web. This app allows the marketing team to access VR, 3D models, maps, and galleries, in addition to the presentation slides, all in one place.

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Marketing Materials

To promote the building to the public, I assisted the marketing team in creating marketing materials, including emails, digital ads, and magazines.

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The Process

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Founder and CEO

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Step 1: Research

Main Contents:
Main Contents: Desk Research, Stakeholder Interview, Expert Interview, Observation, Persona, Journey Map, SWOT

Learning:
Although all staff at RAP had a great passion to help youth, they were struggling to manage and grow the organization due to the lack of a single shared storybase, a tool for measuring “success”, and an effective way to communicate with external stakeholders.
Step 2: Co-creation Workshop and Prototyping

Main Contents:

Story Creation Workshop, Ideation Workshop, User Testing

Approach:
To build a storybase and create a platform that collects data and uses it effectively, we held various co-creation workshops with RAP. The hands-on activity with visualized information greatly helped us to collaborate and build prototypes.

Phase 1: Service Design
The Engagement Suite has key areas; Data, Culture, and Story. Based on the storybase we developed, we created the data collection and management tool. Utilizing the data, RAP can more effectively communicate their story and impact with stakeholders.

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Phase 2: Brand Design
As a part of the improvement to external communication, I also contributed to developing RAP’s new branding. After discussing with various stakeholders of the organization, RAP’s logo was updated so it could convey the youths’ positive energy and bold, resilient spirit.

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Research
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Research
To understand problems in menstrual health from micro to macro level, I conducted secondary research and primary research, which includes observation, survey, interview, and workshop.

Learning
From the research I learned that there is
• a lack of knowledge/awareness
• a lack of personalization
• an opportunity in connecting different industries

Ideation

Based on the research, I ran an ideation workshop with 10 women, redefined the question, and created an opportunity map determine what would be the high-impact and feasible solutions.

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Concept

The concept is to create an app, maru, that helps people who want to have healthier periods by providing menstrual resources, experts, health information, and period tracker, all in one place.

Prototype & Testing

To hear users opinions and suggestions, I conducted three user testings that include a paper prototype workshop, business model testing (with product providers and medical providers), and an app interface testing.

Final Prototype

The final prototype was all-in-one app that provides personalized health information, products, and professional help. I’ve also developed a business model to show how to gain profit by aggregation app.

Discovery: Old App

The first step was to analyze the old app and seek improvement opportunities. Overall, the UI was flat, and the UX felt outdated—it almost felt like a static slideshow.

Understanding the Client

The main users were leasing teams across the globe, who utilized this app to showcase their signature buildings to prospective clients. Additionally, we identified where and on which devices they were using the app to better understand their needs. They primarily utilized the app in large conference rooms, during video calls, and at tradeshows.

System Maps

In order to showcase a wide range of information for over 100 properties, we identified a key structure to ensure consistent patterns across the board. As the next step, we expanded the system map to outline the entire scenario.

UI Elements

We have developed a UI system, including icon and layout systems, in alignment with Brookfield’s branding.

Everywhere, Every Setting

We've published four different apps: desktop, iOS, web, and controller versions. This allows the team to use the app in every setting, whether in marketing suites or on the go.

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Interactive Storytelling

The horizontal scrolling presentation allows the marketing team to showcase a dynamic vision. It is animated, responsive, and fully customizable.

The Features

The app includes various features such as narrative (presentation), image/video/3D gallery, interactive maps, interactive stack models and floor plans, and a 3D model.

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Chatbot

Although we did not incorporate chatbot functionality for this app, here are my mockups for the feature. Although we did not incorporate chatbot functionality for this app, here are my mockups for the feature.

Post-Completion
Results

Here are some examples how we supported the client.